What I did: The models above are some of the models I’ve created over the years. Models marked as “game ready” were built to stay within specified polygon limits. The game ready models were fully unwrapped and textured for use in a gaming engine.
The models below were not modeled by me (unless noted otherwise). I only decimated and cleaned them up. I used various methods including polygon reduction tools, manual mesh cleanup and rebuilding many parts. I also reduced the amount of materials for each model and re-textured them.
Copyright © Erik Blyseth